Skill Gems
All active and support skill gems for Path of Exile 2.
Abiding Hex
SupportSupports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Requires Level 0
Accelerated Growth
SupportSpawn a verdant flower that grows and explodes.
Requires Level 0
Accelerated Growth II
SupportSupports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.
Requires Level 0
Acidic Concoction
ActiveConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.
Requires Level 0
Acrimony
SupportSupports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Requires Level 0 · 10% Mana Multiplier
Adhesive Grenades I
SupportSupports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.
Requires Level 0
Adhesive Grenades II
SupportSupports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.
Requires Level 0
Admixture
SupportSupports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
Requires Level 0 · 20% Mana Multiplier
Advancing Storm
SupportSupports Spells which create Storms, causing them to originate from the player and move towards the target location. Cannot Support Triggered Skills.
Requires Level 0
Aftershock I
SupportSupports Slams you use yourself, giving them a chance to create an Aftershock.
Requires Level 0
Aftershock II
SupportSupports Slams you use yourself, giving them a chance to create an Aftershock.
Requires Level 0
Ahn's Citadel
SupportSupports skills that create walls in a line, causing them to instead be created along a fissure.
Requires Level 0
Ailith's Chimes
SupportSupports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
Requires Level 0
Alchemist's Boon
ActiveWhile active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
Requires Level 0
Align Fate
ActiveWhile active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast non-Channelling, non-Buff Spells you could cast that have no cooldown.
Requires Level 0
Alignment I
SupportSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Requires Level 0 · 20% Mana Multiplier
Alignment II
SupportSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Requires Level 0 · 20% Mana Multiplier
Alignment III
SupportSupports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Requires Level 0 · 20% Mana Multiplier
Amanamu's Tithe
SupportSupports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Requires Level 0
Ambrosia
SupportSupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
Requires Level 0
Ambrosia II
SupportSupports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
Requires Level 0
Ambush
SupportSupports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Requires Level 0
Ammo Conservation I
SupportSupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Requires Level 0
Ammo Conservation II
SupportSupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Requires Level 0
Ammo Conservation III
SupportSupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
Requires Level 0
Ancestral Aid
SupportSupports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Requires Level 0
Ancestral Call I
SupportSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Requires Level 0 · 20% Mana Multiplier
Ancestral Call II
SupportSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Requires Level 0 · 20% Mana Multiplier
Ancestral Cry
ActivePerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
Requires Level 0
Ancestral Spirits
ActiveEach of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
Requires Level 0
Ancestral Warrior Totem
ActiveConsume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.
Requires Level 0 · 100% Mana Multiplier
Annihilation
SupportRequires Level 0
Apocalypse
ActiveBuild Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
Requires Level 0
Arakaali's Lust
SupportSupports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
Requires Level 0
Arbiter's Ignition
SupportSupports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
Requires Level 0
Arc
ActiveAn arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Requires Level 0
Arcane Surge
SupportSupports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Requires Level 0
Archmage
ActiveWhile active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Requires Level 0
Arctic Armour
ActiveWhile active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Requires Level 0
Arctic Howl
ActiveShapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Requires Level 0
Arjun's Medal
SupportSupports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.
Requires Level 0
Armour Break I
SupportSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Requires Level 0
Armour Break II
SupportSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Requires Level 0
Armour Break III
SupportSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Requires Level 0
Armour Breaker
ActiveStrike with a forceful blow, knocking enemies back and weakening their Armour.
Requires Level 0
Armour Demolisher I
SupportSupports any skill, causing Armour Break it inflicts to be stronger.
Requires Level 0
Armour Demolisher II
SupportSupports any skill, causing Armour Break it inflicts to be stronger.
Requires Level 0
Armour Explosion
SupportSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Requires Level 0
Armour Piercing Rounds
ActiveRapidly fire bolts that Break enemy Armour. Can fire a limited number of bolts before needing to reload.
Requires Level 0
Arms Length
SupportSupports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
Requires Level 0 · 10% Mana Multiplier
Artillery
ActiveRequires Level 0
Artillery Ballista
ActiveDeploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Requires Level 0
Artillery Impact
ActiveRequires Level 0
Astral Projection
SupportSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Requires Level 0
Atalui's Bloodletting
SupportSupports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
Requires Level 0
Attack
ActiveRequires Level 0
Attrition
ActiveWhile active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Requires Level 0
Atziri's Allure
SupportSupports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.
Requires Level 0
Atziri's Impatience
SupportSupports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Requires Level 0
Auto Reload
SupportSupports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Requires Level 0
Ball Lightning
ActiveFire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Requires Level 0
Ballista Bolt
ActiveRequires Level 0
Banner
ActiveRequires Level 0
Barbs I
SupportSupports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Requires Level 0 · 20% Mana Multiplier
Barbs II
SupportSupports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Requires Level 0 · 20% Mana Multiplier
Barbs III
SupportSupports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit twice after you've Retaliated with Thorns Damage.
Requires Level 0 · 20% Mana Multiplier
Barkskin
ActiveWhile active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Requires Level 0
Barrage
ActiveReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Requires Level 0
Barrier Invocation
ActiveWhile active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Requires Level 0
Basic Attack
ActiveRequires Level 0
Basic Attack (Fire)
ActiveRequires Level 0
Basic Attack (Lightning)
ActiveRequires Level 0
Basic Bolt
ActiveClear your active Bolt and reload any ammunition.
Requires Level 0
Basic Spell
ActiveRequires Level 0
Basic Spell (Chaos)
ActiveRequires Level 0
Basic Spell (Cold)
ActiveRequires Level 0
Basic Spell (Fire)
ActiveRequires Level 0
Basic Spell (Lightning)
ActiveRequires Level 0
Basic Spell (Physical)
ActiveRequires Level 0
Battershout
SupportSupports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Requires Level 0 · 30% Mana Multiplier
Beam
ActiveRequires Level 0
Beam Impact
ActiveRequires Level 0
Behead I
SupportSupports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Requires Level 0
Behead II
SupportSupports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Requires Level 0
Berserk
ActiveWhile active, strengthens your Rage, but causes you to lose Life while not losing Rage.
Requires Level 0
Bhatair's Vengeance
SupportSupports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
Requires Level 0 · 10% Mana Multiplier
Bidding I
SupportSupports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Requires Level 0 · 30% Mana Multiplier
Bidding II
SupportSupports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Requires Level 0
Bidding III
SupportSupports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Requires Level 0
Biting Frost I
SupportSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Requires Level 0 · 20% Mana Multiplier
Biting Frost II
SupportSupports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
Requires Level 0 · 20% Mana Multiplier
Black Powder Blitz
ActiveReplaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
Requires Level 0
Blasphemy
ActiveTurn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Requires Level 0
Blazing Critical
SupportSupports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Requires Level 0
Bleed I
SupportSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Requires Level 0 · 20% Mana Multiplier
Bleed II
SupportSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Requires Level 0
Bleed III
SupportSupports any skill that Hits enemies, causing it to inflict Bleeding.
Requires Level 0
Bleed IV
SupportSupports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Requires Level 0
Bleeding Concoction
ActiveConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Requires Level 0
Blind I
SupportSupports any skill that Hits enemies, causing them to Blind on Hit.
Requires Level 0 · 10% Mana Multiplier
Blind II
SupportSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
Requires Level 0 · 10% Mana Multiplier
Blindside
SupportSupports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Requires Level 0 · 20% Mana Multiplier
Blink
ActiveWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Requires Level 0
Blood Boil
ActiveEnemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Requires Level 0
Blood Hunt
ActiveLunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Requires Level 0
Blood Projectile
ActiveRequires Level 0
Bloodhound's Mark
ActiveMark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Requires Level 0
Bloodhound's Mark Explosion
ActiveA violent explosion of blood that deals Attack damage but does not use your weapon's damage.
Requires Level 0
Bloodlust
SupportSupports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
Requires Level 0
Blow Dart
ActiveRequires Level 0
Boiling Blood
ActiveRequires Level 0
Bolt Impact
ActiveRequires Level 0
Bone Blast
ActiveConjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Requires Level 0
Bone Cage
ActiveRaise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
Requires Level 0
Bone Offering
ActiveImpale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Requires Level 0
Bone Shrapnel
SupportSupports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
Requires Level 0
Bone Shrapnel Explosion
SupportDeal Physical Area Damage based off of the maximum Life of the Pinned target slain.
Requires Level 0
Bonebreaker
ActiveA Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Requires Level 0
Boneshatter
ActiveAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Requires Level 0
Bonestorm
ActiveChannel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
Requires Level 0
Boundless Energy I
SupportSupports Meta Skills. Supported Skills generate Energy significantly faster.
Requires Level 0 · 15% Mana Multiplier
Boundless Energy II
SupportSupports Meta Skills. Supported Skills generate Energy significantly faster.
Requires Level 0 · 15% Mana Multiplier
Bounty I
SupportSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Requires Level 0
Bounty II
SupportSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
Requires Level 0
Bow Shot
ActiveFire an arrow with your Bow.
Requires Level 0
Brambles
SupportHazardous thorns damage and Maim enemies with which they come in contact.
Requires Level 0
Brambleslam
SupportSupports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
Requires Level 0
Branching Fissures I
SupportSupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Requires Level 0 · 20% Mana Multiplier
Branching Fissures II
SupportSupports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Requires Level 0 · 20% Mana Multiplier
Break Endurance
SupportSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Requires Level 0
Break Posture
SupportSupports Attacks, causing them to Daze Enemies when they fully Break Armour.
Requires Level 0
Briarpatch
ActiveWhile active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
Requires Level 0
Brink I
SupportSupports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Requires Level 0
Brink II
SupportSupports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
Requires Level 0
Brittle Armour
SupportSupports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
Requires Level 0
Brutality I
SupportSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Requires Level 0 · 20% Mana Multiplier
Brutality II
SupportSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Requires Level 0 · 20% Mana Multiplier
Brutality III
SupportSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Requires Level 0 · 20% Mana Multiplier
Brutus' Brain
SupportSupports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
Requires Level 0
Burgeon I
SupportSupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Requires Level 0 · 20% Mana Multiplier
Burgeon II
SupportSupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Requires Level 0 · 20% Mana Multiplier
Burning Arrow
ActiveRequires Level 0
Burning Inscription
SupportSupports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
Requires Level 0 · 10% Mana Multiplier
Bursting Fen Toad
ActiveA Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.
Requires Level 0
Bursting Plague
SupportSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Requires Level 0 · 20% Mana Multiplier
Cackling Companions
ActiveActivate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
Requires Level 0
Cadence
SupportSupports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
Requires Level 0
Called Shots
ActiveApplies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
Requires Level 0
Caltrops
ActiveMaims and deals Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
Requires Level 0
Cannibalism I
SupportSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Requires Level 0
Cannibalism II
SupportSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Requires Level 0
Cannon
ActiveRequires Level 0
Cast on Block
ActiveWhile active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
Requires Level 0
Cast on Charm Use
ActiveWhile active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.
Requires Level 0
Cast on Critical
ActiveWhile active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
Requires Level 0
Cast on Dodge
ActiveWhile active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
Requires Level 0
Cast on Elemental Ailment
ActiveWhile active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
Requires Level 0
Cast on Melee Kill
ActiveWhile active, gains Energy when you kill enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
Requires Level 1
Cast on Melee Stun
ActiveWhile active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
Requires Level 1
Cast on Minion Death
ActiveWhile active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
Requires Level 0
Catalysing Discharge
SupportTriggered when supported skill is boosted by an Elemental Ground Surface to deal damage of the matching Element.
Requires Level 0
Catalysing Elements
SupportSupports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.
Requires Level 0
Catharsis
SupportSupports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
Requires Level 0
Chain I
SupportSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Requires Level 0
Chain II
SupportSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Requires Level 0
Chain III
SupportSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.
Requires Level 0
Chaos Attunement
SupportSupports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Requires Level 0 · 20% Mana Multiplier
Chaos Bolt
ActiveFire a burst of Chaos energy at the target.
Requires Level 0
Chaos Mastery
SupportSupports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
Requires Level 0
Chaos Spark
ActiveRequires Level 0
Chaotic Freeze
SupportSupports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
Requires Level 0
Charge
ActiveCharges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
Requires Level 0
Charge Impact
ActiveRequires Level 0
Charge Infusion
ActiveWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Requires Level 0
Charge Profusion I
SupportSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
Requires Level 0 · 20% Mana Multiplier
Charge Profusion II
SupportSupports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
Requires Level 0 · 20% Mana Multiplier
Charged Mark
SupportSupports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
Requires Level 0
Charged Shockwave
ActiveRequires Level 0
Charged Shots I
SupportSupports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
Requires Level 0 · 10% Mana Multiplier
Charged Shots II
SupportSupports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
Requires Level 0 · 20% Mana Multiplier
Charged Staff
ActiveConsume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Requires Level 0
Charged Sunder
ActiveRequires Level 0
Charm Bounty
SupportSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
Requires Level 0
Cirel's Cultivation
SupportSupports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions.
Requires Level 0 · 15% Mana Multiplier
Clarity I
SupportSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Requires Level 0
Clarity II
SupportSupports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Requires Level 0
Clash
SupportSupports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Requires Level 0 · 20% Mana Multiplier
Close Combat I
SupportSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Requires Level 0 · 20% Mana Multiplier
Close Combat II
SupportSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Requires Level 0 · 20% Mana Multiplier
Cluster Grenade
ActiveFire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Requires Level 0
Cold Attunement
SupportSupports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Requires Level 0
Cold Exposure
SupportSupports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Requires Level 0 · 20% Mana Multiplier
Cold Mastery
SupportSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.
Requires Level 0
Cold Penetration
SupportSupports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Requires Level 0 · 20% Mana Multiplier
Combat Frenzy
ActiveWhile active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Requires Level 0
Combo Finisher I
SupportSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.
Requires Level 0
Combo Finisher II
SupportSupports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Requires Level 0
Combust
ActiveThe enemy's Corpse violently explodes, dealing Fire damage in an area around it.
Requires Level 0
Comet
ActiveCall down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
Requires Level 0
Command: {0}
ActiveRequires Level 0
Commandment
SupportSupports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Requires Level 0
Commiserate
SupportSupports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Requires Level 0
Companion: {0}
ActiveSummon a Reviving Beast Companion to aid you in combat.
Requires Level 0
Compose Requiem
ActiveYour weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
Requires Level 0
Compressed Duration I
SupportSupports any skill that has a duration making that duration shorter.
Requires Level 0
Compressed Duration II
SupportSupports any skill that has a duration making that duration shorter.
Requires Level 0
Concentrated Area
SupportSupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Requires Level 0
Concoct I
SupportSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Requires Level 0
Concoct II
SupportSupports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Requires Level 0
Concussive Spells
SupportSupports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Requires Level 0
Conductivity
ActiveCurse all targets in an area after a short delay, lowering their Lightning Resistance.
Requires Level 0
Consecrate
ActiveCreate an area of Consecrated Ground around you.
Requires Level 0
Considered Casting
SupportSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
Requires Level 0 · 15% Mana Multiplier
Contagion
ActiveAfflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to\nspread Contagion on hit.
Requires Level 0
Controlled Destruction
SupportSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Requires Level 0
Controlled Hazard
SupportSupports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.
Requires Level 0
Convalescence
ActiveWhile active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Requires Level 0
Cool Headed
SupportSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Requires Level 0
Cooldown Recovery I
SupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Requires Level 0 · 30% Mana Multiplier
Cooldown Recovery II
SupportSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Requires Level 0 · 30% Mana Multiplier
Corpse Conservation
SupportSupports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
Requires Level 0
Corrosion
SupportSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Requires Level 0 · 10% Mana Multiplier
Corrupting Cry I
SupportSupports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Requires Level 0
Corrupting Cry II
SupportSupports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Requires Level 0
Coursing Current
SupportSupports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
Requires Level 0
Crackling Barrier
SupportSupports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Requires Level 0
Crackling Palm
ActiveWhen you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
Requires Level 0
Crash Lightning
ActiveTargets an area or an enemy, causing a rapid buildup of pulsing Lightning damage in an area that culminates in a powerful final Lightning strike.
Requires Level 0
Crater
SupportSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Requires Level 0
Crazed Minions
SupportSupports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Requires Level 0 · 15% Mana Multiplier
Creeping Chill
SupportSupports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Requires Level 0
Crescendo I
SupportSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Requires Level 0 · 20% Mana Multiplier
Crescendo II
SupportSupports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Requires Level 0 · 20% Mana Multiplier
Crescendo III
SupportSupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Requires Level 0 · 20% Mana Multiplier
Cross Slash
ActiveShapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Requires Level 0
Crossbow Shot
ActiveFire a bolt from your crossbow.
Requires Level 0
Crystalline Shards
SupportSupports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
Requires Level 0 · 20% Mana Multiplier
Cull the Weak
ActiveDash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Requires Level 0
Culling Strike I
SupportSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Requires Level 0
Culling Strike II
SupportSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Requires Level 0
Culmination I
SupportSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Requires Level 0
Culmination II
SupportSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Requires Level 0
Curse on Block
ActiveWhile active, gains Energy when you Block and triggers socketed Curses on reaching maximum Energy.
Requires Level 0
Cursed Ground
SupportSupports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
Requires Level 0
Danse Macabre
SupportSupports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Requires Level 0
Daresso's Passion
SupportSupports Banner Skills, causing them to require significantly less Glory to use.
Requires Level 0
Dark Effigy
ActiveRaise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Requires Level 0
Dash
ActiveRequires Level 0
Dauntless
SupportSupports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Requires Level 0 · 10% Mana Multiplier
Daze
SupportSupports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Requires Level 0
Dazing Cry
SupportSupports Warcries, causing them to Daze Enemies on use.
Requires Level 0 · 10% Mana Multiplier
Dazzle
SupportSupports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Requires Level 0
Deadly Herald
SupportSupports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
Requires Level 0
Deadly Poison I
SupportSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Requires Level 0
Deadly Poison II
SupportSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Requires Level 0
Death Explosion
ActiveRequires Level 0
Death From Above
ActiveFires a flare at a target location, attaching to an enemy if it lands on one. Then fires a series of arrow volleys centred around the flare.
Requires Level 0
Death Mortar
ActiveGeneric monster mortar skill. Like Monster Projectile but has an impact effect.
Requires Level 0
Death Storm
ActiveLightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.
Requires Level 0
Deathmarch
SupportSupports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Requires Level 0
Decaying Hex
SupportSupports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Requires Level 0 · 30% Mana Multiplier
Decompose
ActiveConsume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Requires Level 0
Deep Cuts I
SupportSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Requires Level 0
Deep Cuts II
SupportSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Requires Level 0
Deep Freeze
SupportSupports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Requires Level 0 · 20% Mana Multiplier
Defiance Banner
ActiveWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
Requires Level 0
Defy I
SupportSupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Requires Level 0
Defy II
SupportSupports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Requires Level 0
Delayed Gratification
SupportSupports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.
Requires Level 0
Delayed Reaction
SupportSupports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
Requires Level 0
Deliberation
SupportSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Requires Level 0
Demon Form
ActiveShapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Requires Level 0
Derange
SupportSupports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Requires Level 0
Despair
ActiveCurse all targets in an area after a short delay, lowering their Chaos Resistance.
Requires Level 0
Desperation
SupportSupports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Requires Level 0
Detonate Dead
ActiveCause a Corpse to violently explode, damaging surrounding enemies.
Requires Level 0
Detonating Arrow
ActiveChannel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Requires Level 0
Devastate
SupportSupports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Requires Level 0 · 20% Mana Multiplier
Devour
ActiveShapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Requires Level 0
Dialla's Desire
SupportSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
Requires Level 0
Direstrike I
SupportSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Requires Level 0
Direstrike II
SupportSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Requires Level 0
Discipline
ActiveEmit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
Requires Level 0
Disengage
ActiveJump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Requires Level 0
Doedre's Dark Design
SupportExplodes and deals Chaos Damage when an Enemy enters the area, applying the supported Curse on Hit.
Requires Level 0
Doedre's Undoing
SupportSupports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage.
Requires Level 0
Dominus' Grasp
SupportSupports Projectile skills and any other skills that Chain, causing them to Chain more times.
Requires Level 0
Doom Blast
SupportDeal Chaos damage in an area around the previously Cursed enemy.
Requires Level 0
Double Barrel I
SupportSupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Requires Level 0 · 10% Mana Multiplier
Double Barrel II
SupportSupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Requires Level 0 · 10% Mana Multiplier
Double Barrel III
SupportSupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
Requires Level 0 · 10% Mana Multiplier
Drain Ailments
SupportSupports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Requires Level 0
Dread Banner
ActiveWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
Requires Level 0
Dual Strike
ActiveRequires Level 0
Durability
SupportSupports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.
Requires Level 0
E D S Pyramid Hand Lightning Lance
ActiveRequires Level 0
Earthquake
ActiveSmash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Requires Level 0
Earthshatter
ActiveSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Requires Level 0
Echoing Cry
SupportSupports Warcries. Supported Skills echo, causing their effects to happen again after a short delay, growing larger each time, but are less effective and require you to have travelled a certain distance before use.
Requires Level 0 · 50% Mana Multiplier
Efficiency I
SupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Requires Level 0
Efficiency II
SupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Requires Level 0
Einhar's Beastrite
SupportSupports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Requires Level 0
Electrocute
SupportSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Requires Level 0
Electrocuting Arrow
ActiveFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Requires Level 0
Electromagnetism
SupportSupports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
Requires Level 0
Elemental Armament I
SupportSupports Attacks, causing them to deal more Elemental damage.
Requires Level 0 · 20% Mana Multiplier
Elemental Armament II
SupportSupports Attacks, causing them to deal more Elemental damage.
Requires Level 0 · 20% Mana Multiplier
Elemental Armament III
SupportSupports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Requires Level 0 · 20% Mana Multiplier
Elemental Army
SupportSupports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Requires Level 0
Elemental Conflux
ActiveTap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Requires Level 0
Elemental Discharge
SupportSupports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Requires Level 0
Elemental Expression
ActiveCreate a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Requires Level 0
Elemental Focus
SupportSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Requires Level 0
Elemental Invocation
ActiveWhile active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Requires Level 0
Elemental Storm
ActiveCreate a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Requires Level 0
Elemental Sundering
ActivePlunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Requires Level 0
Elemental Surge
ActiveGrants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Requires Level 0
Elemental Weakness
ActiveCurse all targets in an area after a short delay, lowering their Elemental Resistances.
Requires Level 0
Ember Fusillade
ActiveConjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Requires Level 0
Embitter
SupportSupports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Requires Level 0 · 20% Mana Multiplier
Emergency Reload
ActiveInstantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
Requires Level 0
Encase in Jade
ActiveConsume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
Requires Level 0
Encroaching Ground
SupportSupports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Requires Level 0 · 10% Mana Multiplier
Enduring Impact I
SupportSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Requires Level 0
Enduring Impact II
SupportSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Requires Level 0
Energy Barrier
SupportSupports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Requires Level 0
Energy Capacitor
SupportSupports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
Requires Level 0 · 30% Mana Multiplier
Energy Retention
SupportSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Requires Level 0 · 10% Mana Multiplier
Enfeeble
ActiveCurse all targets in an area after a short delay, making them deal less damage.
Requires Level 0
Enrage
ActiveEnrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit.
Requires Level 0
Enraged Warcry I
SupportSupports Warcries, causing them to spend Rage to bypass their usual Cooldown.
Requires Level 0
Enraged Warcry II
SupportSupports Warcries, causing them to spend Rage to bypass their usual Cooldown.
Requires Level 0
Entangle
ActiveConjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
Requires Level 0
Escalating Poison
SupportSupports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Requires Level 0
Escape Shot
ActiveLeap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Requires Level 0
Esh's Radiance
SupportSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Requires Level 0 · 20% Mana Multiplier
Essence Drain
ActiveFire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Requires Level 0
Essence Harvest
SupportSupports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Requires Level 0
Eternal Flame I
SupportSupports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Requires Level 0 · 20% Mana Multiplier
Eternal Flame II
SupportSupports any skill that Hits enemies, causing its Ignites to last longer.
Requires Level 0 · 20% Mana Multiplier
Eternal Flame III
SupportSupports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
Requires Level 0 · 20% Mana Multiplier
Eternal Mark
SupportSupports Mark Skills, causing them to not be Consumed the first time they are Activated.
Requires Level 0 · 10% Mana Multiplier
Eternal Rage
ActiveWhile active, you constantly regenerate Rage.
Requires Level 0
Excise
SupportSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Requires Level 0
Excoriate
SupportSupports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Requires Level 0 · 15% Mana Multiplier
Execrate
SupportSupports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Requires Level 0
Execute I
SupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Requires Level 0 · 10% Mana Multiplier
Execute II
SupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Requires Level 0 · 10% Mana Multiplier
Execute III
SupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
Requires Level 0 · 10% Mana Multiplier
Expand
SupportSupports Spells you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Requires Level 0 · 20% Mana Multiplier
Expanse
SupportSupports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Requires Level 0
Exploit Weakness
SupportSupports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Requires Level 0 · 30% Mana Multiplier
Explosive Concoction
ActiveConsume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
Requires Level 0
Explosive Demise
ActiveDetonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
Requires Level 0
Explosive Grenade
ActiveFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Requires Level 0
Explosive Shot
ActiveFire a flaming bolt that explodes on impact. The explosion will cause any Grenades in its area of effect to also explode.
Requires Level 0
Explosive Spear
ActiveHurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Requires Level 0
Exposing Cry
SupportSupports Warcries. Supported Skills apply Exposure on Hitting enemies.
Requires Level 0 · 30% Mana Multiplier
Exsanguinate
ActiveExpel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
Requires Level 0
Extraction
SupportSupports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Requires Level 0
Eye of Winter
ActiveFire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Requires Level 0
Falling Thunder
ActiveSuffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Requires Level 0
Fan The Flames
SupportSupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
Requires Level 0
Fan The Flames II
SupportSupports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
Requires Level 0
Fangs of Frost
ActivePerform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Requires Level 0
Feast of Flesh
ActiveConsume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
Requires Level 0
Feeding Frenzy I
SupportSupports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
Requires Level 0
Feeding Frenzy II
SupportRequires Level 0
Feral Invocation
ActiveWhile active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
Requires Level 0
Ferocious Roar
ActiveShapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Requires Level 0
Ferocity
SupportSupports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Requires Level 0
Fiery Death
SupportSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Requires Level 0 · 20% Mana Multiplier
Fiery Reclamation
SupportDeals Fire damage in an area around the exploding Corpse based on its maximum Life.
Requires Level 0
Fire Attunement
SupportSupports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Requires Level 0
Fire Bomb
ActiveAttacks with a bouncing bomb that explodes on hit.
Requires Level 0
Fire Exposure
SupportSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
Requires Level 0 · 20% Mana Multiplier
Fire Mastery
SupportSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Requires Level 0
Fire Penetration I
SupportSupports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Requires Level 0 · 20% Mana Multiplier
Fire Penetration II
SupportSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
Requires Level 0 · 20% Mana Multiplier
Fire Spell on Melee Hit
ActiveWhile active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
Requires Level 0
Fireball
ActiveLaunch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
Requires Level 0
Firebolt
ActiveLaunch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Requires Level 0
Firehose
ActiveRequires Level 0
Firestorm
ActiveRain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Requires Level 0
First Blood
SupportSupports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
Requires Level 0 · 10% Mana Multiplier
Fist of War I
SupportSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Requires Level 0 · 50% Mana Multiplier
Fist of War II
SupportSupports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Requires Level 0 · 50% Mana Multiplier
Fist of War III
SupportSupports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Requires Level 0 · 100% Mana Multiplier
Flame Breath
ActiveShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Requires Level 0
Flame Pillar
SupportSupports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
Requires Level 0 · 15% Mana Multiplier
Flame Wall
ActiveCreate a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Requires Level 0
Flameblast
ActiveChannel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Requires Level 0
Flamepierce
SupportSupports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Requires Level 0
Flamethrower
ActiveRequires Level 0
Flammability
ActiveCurse all targets in an area after a short delay, lowering their Fire Resistance.
Requires Level 0
Flash Grenade
ActiveFire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Requires Level 0
Flicker Strike
ActiveTeleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Requires Level 0
Flow
SupportSupports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.
Requires Level 0
Fluke
SupportSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Requires Level 0 · 20% Mana Multiplier
Focused Curse
SupportSupports Curse skills, causing them to Curse enemies more quickly after being cast.
Requires Level 0 · 20% Mana Multiplier
Font of Blood
SupportSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
Requires Level 0
Font of Mana
SupportSupports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
Requires Level 0
Forge Hammer
ActiveHurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Requires Level 0
Fork
SupportSupports Projectile skills, making their Projectiles Fork.
Requires Level 0 · 10% Mana Multiplier
Fortifying Cry
ActivePerform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Requires Level 0
Fortress I
SupportSupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
Requires Level 0
Fortress II
SupportSupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
Requires Level 0
Fragmentation Rounds
ActiveFire Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of ice shards. These fragments can Merge.
Requires Level 0
Freeze
SupportSupports any skill that Hits enemies, making it more effective at Freezing enemies.
Requires Level 0 · 20% Mana Multiplier
Freezefork
SupportSupports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Requires Level 0
Freezing Explosion
ActiveRequires Level 0
Freezing Mark
ActiveMark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Requires Level 0
Freezing Salvo
ActivePassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Requires Level 0
Freezing Shards
ActiveLaunch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Requires Level 0
Frenzied Riposte
SupportSupports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Requires Level 0
Fresh Clip I
SupportSupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Requires Level 0
Fresh Clip II
SupportSupports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
Requires Level 0
Frost Bomb
ActiveCreate a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
Requires Level 0
Frost Darts
ActiveConjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Requires Level 0
Frost Nexus
SupportSupports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Requires Level 0 · 20% Mana Multiplier
Frost Wall
ActiveCreate a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Requires Level 0
Frostbolt
ActiveFire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Requires Level 0
Frostfire
SupportSupports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Requires Level 0
Frozen Locus
ActiveLeap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Requires Level 0
Frozen Spite
SupportSupports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Requires Level 0
Fulminating Concoction
ActiveConsume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Requires Level 0
Fulmination
ActiveWhile active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
Requires Level 0
Furious Slam
ActiveShapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
Requires Level 0
Fury of the Mountain
ActiveShapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Requires Level 0
Future-Past
ActiveHinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Requires Level 0
G A Salt Golem Melee
ActiveRequires Level 0
Gale Force
ActiveRequires Level 0
Galvanic Field
ActiveGain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Requires Level 0
Galvanic Shards
ActiveRapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload. These fragments can Merge.
Requires Level 0
Gambleshot
SupportSupports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Requires Level 0
Garukhan's Resolve
SupportSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Requires Level 0
Gas Arrow
ActiveFire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Requires Level 0
Gas Grenade
ActiveFire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Requires Level 0
Gathering Storm
ActiveFlip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Requires Level 0
Gemini Surge
ActiveGrants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Requires Level 0
Ghost Dance
ActiveWhile active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Requires Level 0
Glacial Bolt
ActiveFire an icy bolt that creates two walls of Ice Crystals at the end of its flight.
Requires Level 0
Glacial Cascade
ActiveSweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Requires Level 0
Glacial Lance
ActiveThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Requires Level 0
Glacier
SupportSupports any Skill which creates Ice Crystals, causing them to be created with higher Life.
Requires Level 0
Grenade Explosion
ActiveRequires Level 0
Grim Feast
ActiveWhile active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
Requires Level 0
Grim Resurrection
ActiveConsumes stored Minion Life to Revive your Minions. Revives as many Minions as possible with total Life equal to or less than the Life stored by Grim Feast, prioritising those with higher maximum Life.
Requires Level 0
Grisly Pyre
ActiveDeal Fire Damage in an Area based on a percentage of the expected Damage of the Consumed Ignite.
Requires Level 0
Ground Laser
ActiveRequires Level 0
Guatelitzi's Ablation
SupportSupports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.
Requires Level 0
Haemocrystals
SupportSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
Requires Level 0
Hailstorm
ActiveTargets an area or an enemy, causing a series of icy hailstones to rain down in an area over a duration.
Requires Level 0
Hailstorm Rounds
ActiveFire all loaded bolts into the sky, causing them to rain down over the target area, starting at the centre and spreading outward.
Requires Level 0
Hammer of the Gods
ActiveBuild Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Requires Level 0
Hand of Chayula
ActiveDash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
Requires Level 0
Hardy Totems I
SupportSupports Skills which create Totems, causing those Totems to have more Life.
Requires Level 0 · 10% Mana Multiplier
Hardy Totems II
SupportSupports Skills which create Totems, causing those Totems to have more Life.
Requires Level 0 · 10% Mana Multiplier
Harmonic Remnants I
SupportSupports Skills which create Remnants, allowing those Remnants to be collected from further away.
Requires Level 0
Harmonic Remnants II
SupportSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
Requires Level 0
Hayoxi's Fulmination
SupportSupports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
Requires Level 0
Heal Buff
ActiveRequires Level 0
Heart of Ice
ActiveChills all enemies in your Presence.
Requires Level 0
Heavy Swing
SupportSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Requires Level 0
Heft
SupportSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Requires Level 0 · 20% Mana Multiplier
Heightened Accuracy I
SupportSupports Attacks, causing them to gain Accuracy.
Requires Level 0 · 10% Mana Multiplier
Heightened Accuracy II
SupportSupports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
Requires Level 0 · 10% Mana Multiplier
Heightened Charges
SupportSupports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
Requires Level 0 · 15% Mana Multiplier
Heightened Curse
SupportSupports Curse Skills, magnifying their power.
Requires Level 0 · 40% Mana Multiplier
Herald of Ash
ActiveWhile active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
Requires Level 0
Herald of Blood
ActiveWhile active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Requires Level 0
Herald of Ice
ActiveWhile active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Requires Level 0
Herald of Plague
ActiveWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Requires Level 0
Herald of Thunder
ActiveWhile active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Requires Level 0
Herbalism I
SupportSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Requires Level 0
Herbalism II
SupportSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Requires Level 0
Hex Bloom
SupportSupports Curses, spreading their effects when a Cursed enemy dies.
Requires Level 0 · 20% Mana Multiplier
Hexblast
ActiveDetonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
Requires Level 0
High Velocity Rounds
ActiveFire a powerful Piercing bolt that applies Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Requires Level 0
Hinder
SupportSupports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.
Requires Level 0
His Foul Emergence
ActiveConjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
Requires Level 0
His Scattering Calamity
ActiveConjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Requires Level 0
His Vile Intrusion
ActiveTarget an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
Requires Level 0
His Winnowing Flame
ActiveConjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
Requires Level 0
Hit and Run
SupportSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Requires Level 0
Hobble
SupportSupports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Requires Level 0
Holy Descent
SupportSupports Skills that leap into the air, causing them to create Consecrated Ground when you land.
Requires Level 0
Hourglass
SupportSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Requires Level 0
Hulking Minions
SupportSupports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Requires Level 0
Hypothermia
ActiveCurse all targets in an area after a short delay, lowering their Cold Resistance.
Requires Level 0
Ice Armour
ActiveCommand a Skeletal Frost Mage to target a location or Minion and apply Ice Armour to Minions in an area, reducing damage taken from Hits, causing damage to enemies that Hit them, and counting as Frozen for other effects.
Requires Level 0
Ice Beam
ActiveRequires Level 0
Ice Bite I
SupportSupports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Requires Level 0
Ice Bite II
SupportSupports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Requires Level 0
Ice Fragments
ActiveRequires Level 0
Ice Nova
ActiveConjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Requires Level 0
Ice Projectile
ActiveRequires Level 0
Ice Shard
ActiveRequires Level 0
Ice Shards
ActiveRapidly fire icy bolts at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Can fire a limited number of bolts before needing to reload.
Requires Level 0
Ice Shot
ActiveFire an icy arrow that sprays a cone of ice shards when it hits a target.
Requires Level 0
Ice Strike
ActivePerform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Requires Level 0
Ice-Tipped Arrows
ActiveReady your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Requires Level 0
Icestorm
ActiveConjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Requires Level 0
Icicle
SupportSupports any Skill which creates Ice Crystals, causing them to be created with lower Life.
Requires Level 0
Ignite I
SupportSupports any skill that Hits enemies, making it more likely to Ignite.
Requires Level 0 · 20% Mana Multiplier
Ignite II
SupportSupports any skill that Hits enemies, making it more likely to Ignite.
Requires Level 0 · 20% Mana Multiplier
Ignite III
SupportSupports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
Requires Level 0 · 20% Mana Multiplier
Immolate
SupportSupports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Requires Level 0
Impact Shockwave
SupportSupports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Requires Level 0
Impale
SupportSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
Requires Level 0 · 20% Mana Multiplier
Impending Doom
SupportSupports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Requires Level 0 · 30% Mana Multiplier
Impurity
ActiveEmit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
Requires Level 0
Incendiary Shot
ActiveFire flaming bolts that fragment in flight, damaging and Igniting enemies on hit, and in a small cone behind their final target. These fragments can Merge.
Requires Level 0
Incinerate
ActiveGain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Requires Level 0
Incision
SupportSupports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Requires Level 0 · 15% Mana Multiplier
Inevitable Agony
ActiveCurse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
Requires Level 0
Inexorable Critical I
SupportSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Requires Level 0 · 20% Mana Multiplier
Inexorable Critical II
SupportSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Requires Level 0 · 20% Mana Multiplier
Infernal Cry
ActivePerform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Requires Level 0
Infernal Legion I
SupportSupports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Requires Level 0
Infernal Legion II
SupportSupports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Requires Level 0
Infernal Legion III
SupportSupports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Requires Level 0
Inhibitor
SupportSupports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
Requires Level 0
Innervate
SupportSupports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.
Requires Level 0
Intense Agony
SupportSupports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Requires Level 0
Into the Breach
ActiveCreate a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Requires Level 0
Iron Ward
ActiveWhile active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
Requires Level 0
Ixchel's Torment
SupportSupports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Requires Level 0 · 20% Mana Multiplier
Jagged Ground I
SupportSupports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Requires Level 0 · 20% Mana Multiplier
Jagged Ground II
SupportSupports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Requires Level 0 · 20% Mana Multiplier
Kalisa's Crescendo
SupportSupports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
Requires Level 0
Kaom's Madness
SupportSupports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
Requires Level 0
Kelari, the Tainted Sands
ActiveSummon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
Requires Level 0
Kelari's Brutality
ActiveCommand Kelari to throw a volley of knives at the target location. The knives burrow into the ground, then erupt into the air after a short delay, dealing Spell damage.
Requires Level 0
Kelari's Deception
ActiveCommand Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.
Requires Level 0
Kelari's Judgment
ActiveChannel and Command Kelari to Channel alongside you, creating blades that hang over the target location. The longer you Channel, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.
Requires Level 0
Kelari's Malediction
ActiveHarness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
Requires Level 0
Khatal's Rejuvenation
SupportSupports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.
Requires Level 0 · 20% Mana Multiplier
Killing Palm
ActiveDash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Requires Level 0
Knockback
SupportSupports any skill that Hits enemies, causing it to Knock Back enemies.
Requires Level 0
Kulemak's Dominion
SupportSupports Offering Skills, causing Spells that affect an area around you or a target location to also affect the area around Supported Offerings.
Requires Level 0 · 30% Mana Multiplier
Kurgal's Leash
SupportSupports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Requires Level 0 · 20% Mana Multiplier
Large Ball Flame Geyser
ActiveRequires Level 0
Large Ball Impact
ActiveRequires Level 0
Large Ball Spit
ActiveRequires Level 0
Laser
ActiveRequires Level 0
Last Gasp
SupportSupports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Requires Level 0
Lasting Ground
SupportSupports Skills that create Ground Surfaces, causing those surfaces to last longer.
Requires Level 0
Lasting Shock
SupportSupports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Requires Level 0
Leap
ActiveRequires Level 0
Leap Slam
ActiveJump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are\npushed out of the way.
Requires Level 0
Leverage
SupportSupports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Requires Level 0
Life Bounty
SupportSupports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Requires Level 0
Life Drain
SupportSupports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Requires Level 0
Life Leech I
SupportSupports Attacks, causing their Physical damage to Leech Life.
Requires Level 0
Life Leech II
SupportSupports Attacks, causing their Physical damage to Leech Life.
Requires Level 0
Life Leech III
SupportSupports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Requires Level 0
Life Remnants
ActiveDrink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Requires Level 0
Lifetap
SupportSupports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
Requires Level 0
Lightning Arrow
ActiveFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Requires Level 0
Lightning Attunement
SupportSupports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Requires Level 0
Lightning Blast
ActiveRequires Level 0
Lightning Bolt
ActiveCall down a Shocking bolt of Lightning to strike enemies in a small area.
Requires Level 0
Lightning Conduit
ActiveCall down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Requires Level 0
Lightning Exposure
SupportSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
Requires Level 0 · 20% Mana Multiplier
Lightning Mastery
SupportSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Requires Level 0
Lightning Penetration
SupportSupports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Requires Level 0 · 20% Mana Multiplier
Lightning Rod
ActiveFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Requires Level 0
Lightning Spear
ActiveThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Requires Level 0
Lightning Storm
ActiveRequires Level 0
Lightning Warp
ActiveTarget an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
Requires Level 0
Lingering Illusion
ActiveWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
Requires Level 0
Lingering Illusion Spawn Player
ActiveRequires Level 0
Living Bomb
ActivePlant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Requires Level 0
Living Lightning
SupportSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Requires Level 0
Living Lightning II
SupportSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Requires Level 0
Load Armour Piercing Rounds
ActiveLoad your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Requires Level 0
Load Explosive Shot
ActiveLoad your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Requires Level 0
Load Fragmentation Rounds
ActiveLoad your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Requires Level 0
Load Galvanic Shards
ActiveLoad your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Requires Level 0
Load Glacial Bolt
ActiveLoad your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Requires Level 0
Load Hailstorm Rounds
ActivePassively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Requires Level 0
Load High Velocity Rounds
ActiveLoad your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Requires Level 0
Load Ice Shards
ActiveLoad your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Requires Level 0
Load Incendiary Shot
ActiveLoad your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Requires Level 0
Load Permafrost Bolts
ActiveLoad your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Requires Level 0
Load Plasma Blast
ActiveLoad your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Requires Level 0
Load Rapid Shot
ActiveLoad your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Requires Level 0
Load Shockburst Rounds
ActiveLoad your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Requires Level 0
Load Siege Cascade
ActiveLoad your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Requires Level 0
Load Stormblast Bolts
ActiveLoad your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Requires Level 0
Lockdown
SupportSupports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Requires Level 0
Long Fuse I
SupportSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Requires Level 0
Long Fuse II
SupportSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Requires Level 0
Longshot I
SupportSupports Attacks, causing them to deal more damage from farther away.
Requires Level 0 · 20% Mana Multiplier
Longshot II
SupportSupports Attacks, causing them to deal more damage from farther away.
Requires Level 0 · 20% Mana Multiplier
Loyalty
SupportSupports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Requires Level 0
Lunar Assault
ActiveShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Requires Level 0
Lunar Blessing
ActiveShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
Requires Level 0
Mace Slam
ActiveRequires Level 0
Mace Strike
ActiveStrike with your Mace.
Requires Level 0
Magma Barrier
ActiveWhile active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
Requires Level 0
Magma Spray
ActiveRequires Level 0
Magnetic Remnants
SupportSupports Skills which create Remnants, allowing those Remnants to be collected from further away.
Requires Level 0 · 10% Mana Multiplier
Magnetic Salvo
ActiveAim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Requires Level 0
Magnified Area I
SupportSupports any skill with an area of effect, making it larger.
Requires Level 0 · 30% Mana Multiplier
Magnified Area II
SupportSupports any skill with an area of effect, making it larger.
Requires Level 0 · 30% Mana Multiplier
Maim
SupportSupports Attacks, causing them to Maim enemies.
Requires Level 0
Malady
SupportSupports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
Requires Level 0
Malice
ActiveWhile active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Requires Level 0
Mana Bounty
SupportSupports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Requires Level 0
Mana Drain
ActiveLeech Mana from an enemy over a prolonged period, as well as briefly Hindering them.
Requires Level 0
Mana Flare
SupportSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Requires Level 0
Mana Leech
SupportSupports Attacks, causing their Physical damage to Leech Mana.
Requires Level 0
Mana Remnants
ActiveConjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Requires Level 0
Mana Tempest
ActiveCreate a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Requires Level 0
Manifest Weapon
ActiveManifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Requires Level 0
Mantra of Destruction
ActiveBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants\nPurple Flames of Chayula for a duration.
Requires Level 0
Mark for Death
SupportSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Requires Level 0 · 20% Mana Multiplier
Mark for Death II
SupportSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Requires Level 0 · 20% Mana Multiplier
Mark of Siphoning
SupportSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
Requires Level 0 · 20% Mana Multiplier
Mark of Siphoning II
SupportSupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
Requires Level 0 · 40% Mana Multiplier
Maul
ActiveShapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
Requires Level 0
Meat Shield I
SupportSupports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
Requires Level 0
Meat Shield II
SupportSupports skills which create Minions, granting them less damage taken but making them deal less damage.
Requires Level 0
Meditate
ActiveChannel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
Requires Level 0
Meteor
ActiveTargets an area or an enemy, calling down a massive meteor to strike an area, dealing Fire damage and contributing to your enemies' extinction.
Requires Level 0
Meteors
ActiveRequires Level 0
Minion Instability
ActiveRequires Level 0
Minion Mastery
SupportSupports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Requires Level 0
Minion Pact I
SupportSupports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Requires Level 0
Minion Pact II
SupportSupports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Requires Level 0
Mirage Archer
ActiveWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
Requires Level 0
Mirage Archer Spawn Player
ActiveRequires Level 0
Mirror of Refraction
ActiveMirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
Requires Level 0
Mobility
SupportSupports skills that can be used while moving, allowing you to move faster while using them.
Requires Level 0
Molten Blast
ActiveGouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Requires Level 0
Molten Crash
ActiveShapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Requires Level 0
Moment of Vulnerability
ActiveSend out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
Requires Level 0
Momentum
SupportSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Requires Level 0 · 20% Mana Multiplier
Moonbeam
ActiveRequires Level 0
Morgana's Tempest
SupportSupports Spells which create Storms, increasing their Limit and causing them to move from the player towards the target location faster, but become less effective. Cannot Support Triggered Skills.
Requires Level 0
Mortar
ActiveRequires Level 0
Mortar Cannon
ActiveRaise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Requires Level 0
Multishot I
SupportSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Requires Level 0
Multishot II
SupportSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Requires Level 0
Murderous Intent
SupportSupports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
Requires Level 0 · 20% Mana Multiplier
Muster
SupportSupports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
Requires Level 0
Mysticism I
SupportSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Requires Level 0
Mysticism II
SupportSupports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Requires Level 0
Nadir
SupportSupports Skills which gain Stages or Seals. Supported Skills have lower Maximum Stage or Seal count, but have a Minimum Stage or Seal count they cannot fall below.
Requires Level 0
Napalm Cannon
ActiveRequires Level 0
Navira, the Last Mirage
ActiveSummon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.
Requires Level 0
Navira's Calming
ActiveWhen you Command Navira to use a Skill, she also emits a restorative wave that grants you and any other Allies it touches increased Mana Regeneration for a short duration.
Requires Level 0
Navira's Embrace
ActiveCommand Navira to create a bubble shield which absorbs a portion of the damage dealt by enemies standing outside the shield. The maximum amount of damage that can be absorbed is based on your maximum Mana. If the shield is destroyed by damage, it collapses into a patch of Chilled Ground.
Requires Level 0
Navira's Fracturing
ActiveCommand Navira to fracture all nearby areas of Chilled Ground that have enemies standing on them, doing high Spell damage with extreme Freeze potential.
Requires Level 0
Navira's Oasis
ActiveCommand Navira to turn nearby Chilled Ground into Navira's Oasis, a mirage which grants you and Allies standing in it Flask charges and damage Recouped as Life and Mana. Plants in the area become Overgrown.
Requires Level 0
Navira's Well
ActiveCommand Navira to bolster your Energy Shield, causing it to begin Recharging immediately and granting you increased Energy Shield Recharge Rate for a duration.
Requires Level 0
Neural Overload
SupportSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Requires Level 0
Nimble Reload
SupportSupports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Requires Level 0
Nova Projectiles I
SupportSupports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
Requires Level 0
Nova Projectiles II
SupportSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
Requires Level 0
Oil Barrage
ActiveShapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Requires Level 0
Oil Grenade
ActiveFire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Requires Level 0
Oisín's Oath
SupportSupports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Requires Level 0
Omega Beam
ActiveRequires Level 0
On Kill Monster Explosion
ActiveRequires Level 1
Opening Move
SupportSupports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze.
Requires Level 0
Orb Charge
ActiveCharges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
Requires Level 0
Orb Donut Explosion
ActiveRequires Level 0
Orb Explosion
ActiveRequires Level 0
Orb of Storms
ActiveCreate an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Requires Level 0
Outmaneuver
SupportSupports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Requires Level 0 · 15% Mana Multiplier
Overabundance I
SupportSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word \
Requires Level 0
Overabundance II
SupportSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word \
Requires Level 0
Overcharge
SupportSupports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
Requires Level 0
Overextend
SupportSupports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Requires Level 0 · 15% Mana Multiplier
Overhead Slam
ActiveRequires Level 0
Overreach
SupportSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Requires Level 0
Overwhelming Presence
ActiveWhile active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
Requires Level 0
Pain Offering
ActiveSkewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Requires Level 0
Paquate's Pact
SupportSupports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.
Requires Level 0
Parry
ActiveReady your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Requires Level 0
Payload
SupportSupports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
Requires Level 0
Perfect Strike
ActiveChannel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
Requires Level 0
Perfected Endurance
SupportSupports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
Requires Level 0
Perfection
SupportSupports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
Requires Level 0
Permafrost Bolts
ActiveFire icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Requires Level 0
Perpetual Charge
SupportSupports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Requires Level 0 · 30% Mana Multiplier
Persistent Ground I
SupportSupports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
Requires Level 0
Persistent Ground II
SupportSupports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
Requires Level 0
Persistent Ground III
SupportSupports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Requires Level 0
Phantasmal Arrow
ActiveFires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
Requires Level 0
Physical Mastery
SupportSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Requires Level 0
Pierce I
SupportSupports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Requires Level 0
Pierce II
SupportSupports Projectile skills, making their Projectiles Pierce an enemy.
Requires Level 0
Pierce III
SupportSupports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Requires Level 0
Pin I
SupportSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Requires Level 0
Pin II
SupportSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Requires Level 0
Pin III
SupportSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
Requires Level 0
Pinnacle of Power
ActiveConsume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Requires Level 1
Pinpoint Critical
SupportSupports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Requires Level 0
Plague Bearer
ActiveWhile active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
Requires Level 0
Plague Burst
SupportTriggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague.
Requires Level 0
Plasma Blast
ActiveChannel to charge an unstable bolt. The bolt deals devastating damage and explodes on hitting terrain, but cannot be fired at all unless fully charged. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Requires Level 0
Poison I
SupportSupports any skill that Hits enemies, giving it a chance to Poison enemies.
Requires Level 0 · 20% Mana Multiplier
Poison II
SupportSupports any skill that Hits enemies, giving it a chance to Poison enemies.
Requires Level 0 · 20% Mana Multiplier
Poison III
SupportSupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
Requires Level 0 · 20% Mana Multiplier
Poison Spores
SupportSupports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
Requires Level 0
Poison Spray
ActiveRequires Level 0
Poisonburst Arrow
ActiveFire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Requires Level 0
Potent Exposure
SupportSupports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Requires Level 0
Potential
SupportSupports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Requires Level 0
Pounce
ActiveShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
Requires Level 0
Power Siphon
ActiveAttempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Requires Level 0
Practical Magic I
SupportSupports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Requires Level 0
Practical Magic II
SupportSupports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Requires Level 0
Practiced Combo
SupportSupports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Requires Level 0
Precision I
SupportSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Requires Level 0
Precision II
SupportSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Requires Level 0
Predator's Mark
ActiveMark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark.
Requires Level 0
Premeditation
SupportSupports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
Requires Level 0 · 30% Mana Multiplier
Primal Strikes
ActivePerform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Requires Level 0
Profane Ritual
ActiveMark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Requires Level 0
Profanity I
SupportSupports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Requires Level 0
Profanity II
SupportSupports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
Requires Level 0
Projectile
ActiveRequires Level 0
Projectile Acceleration I
SupportSupports Projectile skills, making those Projectiles travel faster.
Requires Level 0 · 20% Mana Multiplier
Projectile Acceleration II
SupportSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Requires Level 0 · 20% Mana Multiplier
Projectile Acceleration III
SupportSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Requires Level 0 · 20% Mana Multiplier
Projectile Deceleration I
SupportSupports Projectile skills, making those Projectiles travel more slowly.
Requires Level 0
Projectile Deceleration II
SupportSupports Projectile skills, making those Projectiles travel more slowly.
Requires Level 0
Projectile Spell
ActiveRequires Level 0
Prolonged Duration I
SupportSupports any skill that has a duration, making that duration longer.
Requires Level 0 · 20% Mana Multiplier
Prolonged Duration II
SupportSupports any skill that has a duration, making that duration longer.
Requires Level 0 · 20% Mana Multiplier
Punch
ActivePerform an Unarmed Strike.
Requires Level 0
Punch Through
SupportSupports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Requires Level 0 · 15% Mana Multiplier
Puncture
ActiveRequires Level 0
Purity of Fire
ActiveEmit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
Requires Level 0
Purity of Ice
ActiveEmit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
Requires Level 0
Purity of Lightning
ActiveEmit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.
Requires Level 0
Pursuit I
SupportSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Requires Level 0 · 20% Mana Multiplier
Pursuit II
SupportSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Requires Level 0 · 20% Mana Multiplier
Pursuit III
SupportSupports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Requires Level 0 · 20% Mana Multiplier
Pus Ground
ActiveRequires Level 0
Pustule
ActiveRequires Level 0
Pyramid Beam
ActiveRequires Level 0
Quarterstaff Strike
ActiveStrike with your Quarterstaff.
Requires Level 0
Quarterstaff Sweep
ActiveRequires Level 0
Quill Burst
SupportSupports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've\nRetaliated with Thorns Damage.
Requires Level 0
Rage I
SupportSupports Melee Attacks, causing them to grant Rage on Hit.
Requires Level 0
Rage II
SupportSupports Melee Attacks, causing them to grant Rage on Hit.
Requires Level 0
Rage III
SupportSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
Requires Level 0
Rageforged I
SupportSupports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
Requires Level 0
Rageforged II
SupportSupports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
Requires Level 0
Raging Cry
SupportSupports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
Requires Level 0
Raging Spirits
ActiveWhile active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Requires Level 0
Railgun
ActiveRequires Level 0
Rain of Arrows
ActiveFire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
Requires Level 0
Raise Bugs
ActiveRequires Level 0
Raise Shield
ActiveRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Requires Level 0
Raise Zombie
ActiveConsume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
Requires Level 0
Rake
ActiveDash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Requires Level 0
Rakiata's Flow
SupportSupports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Requires Level 0 · 20% Mana Multiplier
Rally
SupportSupports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.
Requires Level 0
Rampage
ActiveShapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
Requires Level 0
Rapid Assault
ActivePerform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Requires Level 0
Rapid Attacks I
SupportSupports Attacks, causing them to Attack faster.
Requires Level 0
Rapid Attacks II
SupportSupports Attacks, causing them to Attack faster.
Requires Level 0
Rapid Attacks III
SupportSupports Attacks, causing them to Attack faster at the cost of Damage.
Requires Level 0
Rapid Casting I
SupportSupports Spells, causing them to cast faster.
Requires Level 0
Rapid Casting II
SupportSupports Spells, causing them to cast faster.
Requires Level 0
Rapid Casting III
SupportSupports Spells, causing them to cast faster for each different Spell you've cast Recently.
Requires Level 0
Rapid Shot
ActiveFire a stream of heated bolts. Heat builds up on your Crossbow as you fire, and reaching maximum heat will prevent you from firing these bolts for a short time. However, other Skills can Consume Heat for extra benefits.
Requires Level 0
Ratha's Assault
SupportSupports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
Requires Level 0 · 10% Mana Multiplier
Ravenous Swarm
ActiveWhile active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
Requires Level 0
Reap
ActiveConjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Requires Level 0
Reaper's Invocation
ActiveWhile active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Requires Level 0
Rearm I
SupportSupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Requires Level 0 · 10% Mana Multiplier
Rearm II
SupportSupports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Requires Level 0 · 10% Mana Multiplier
Refraction I
SupportSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Requires Level 0
Refraction II
SupportSupports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Requires Level 0
Refraction III
SupportSupports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
Requires Level 0
Reinforced Totems I
SupportSupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Requires Level 0
Reinforced Totems II
SupportSupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Requires Level 0
Relentless Rage
SupportSupports Skills you use yourself. On spending Rage with any skill you will gain a Buff. Using Supported Skills consumes this Buff to grant you Rage.
Requires Level 0 · 15% Mana Multiplier
Remnant Potency I
SupportSupports Skills which create Remnants, making those Remnants more powerful.
Requires Level 0
Remnant Potency II
SupportSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
Requires Level 0
Remnant Potency III
SupportSupports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
Requires Level 0
Rend
ActiveShapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
Requires Level 0
Rending Apex
SupportSupports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
Requires Level 0
Requiem
ActiveUnleashes a torrent of anguish that bombard the target area, dealing damage in an area on impact. Does not use Ammunition and can be fired freely until the Requiem ends.
Requires Level 0
Resonating Shield
ActiveRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Requires Level 0
Retaliate I
SupportSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Requires Level 0 · 15% Mana Multiplier
Retaliate II
SupportSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Requires Level 0 · 15% Mana Multiplier
Retreat I
SupportSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Requires Level 0 · 20% Mana Multiplier
Retreat II
SupportSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Requires Level 0 · 20% Mana Multiplier
Retreat III
SupportSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Requires Level 0 · 20% Mana Multiplier
Reverberate
SupportSupports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.
Requires Level 0 · 20% Mana Multiplier
Rhoa Mount
ActiveHarnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Requires Level 0
Ricochet I
SupportSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Requires Level 0
Ricochet II
SupportSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Requires Level 0
Rigwald's Ferocity
SupportSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Requires Level 0
Rime
SupportSupports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
Requires Level 0
Rip
SupportSupports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Requires Level 0 · 10% Mana Multiplier
Rising Tempest
SupportSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Requires Level 0 · 20% Mana Multiplier
Ritual Sacrifice
ActiveSacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.
Requires Level 0
Ritualistic Curse
SupportSupports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Requires Level 0
Rock Throw
ActiveRequires Level 0
Rolling Magma
ActiveShapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
Requires Level 0
Rolling Slam
ActiveSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
Requires Level 0
Rune Blast
ActiveRequires Level 0
Rupture
SupportSupports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Requires Level 0
Rusted Spikes
SupportSupports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
Requires Level 0 · 10% Mana Multiplier
Ruthless
SupportSupports Attacks, causing repeated uses to be more effective at Stunning enemies.
Requires Level 0
Ruzhan, the Blazing Sword
ActiveSummon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
Requires Level 0
Ruzhan's Brand
ActiveCommand Ruzhan to place a fiery brand on an enemy. After a delay or when Detonated, the brand explodes, dealing Spell damage to enemies caught in the blast.
Requires Level 0
Ruzhan's Fury
ActiveCommand Ruzhan to conjure two volleys of flaming embers and fire them forward. The embers explode on impact, dealing Spell damage.
Requires Level 0
Ruzhan's Reckoning
ActiveCommand Ruzhan to teleport to the target location. Upon arrival, the Djinn deals Spell damage to enemies around him then slams his blazing sword into the ground, creating a wave of lava that also deals Spell damage.
Requires Level 0
Ruzhan's Trap
ActiveCommand Ruzhan to hurl his greatsword, spreading hazardous runes on the ground where it lands. If an enemy steps on a rune, it erupts in a fiery tornado that deals Spell damage.
Requires Level 0
Ruzhan's Zealotry
ActiveWhen you use a damaging Skill, Ruzhan emerges to Strike enemies near your target with zealous fervour, inflicting Exposure.
Requires Level 0
Sacrifice
ActiveWhile active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Requires Level 0
Sacrificial Lamb I
SupportSupports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Requires Level 0
Sacrificial Lamb II
SupportSupports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
Requires Level 0
Sacrificial Offering
SupportSupports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Requires Level 0
Salvo
SupportSupports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Requires Level 0
Sandblast
ActiveRequires Level 0
Scavenged Plating
ActiveWhile active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Requires Level 0
Screech
ActiveRequires Level 0
Searing Flame I
SupportSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Requires Level 0
Searing Flame II
SupportSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Requires Level 0
Second Wind I
SupportSupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
Requires Level 0 · 50% Mana Multiplier
Second Wind II
SupportSupports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
Requires Level 0 · 50% Mana Multiplier
Second Wind III
SupportSupports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
Requires Level 0 · 50% Mana Multiplier
See Red
SupportSupports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
Requires Level 0
Seismic Cry
ActivePerform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Requires Level 0
Self-Destruct
ActiveRequires Level 0
Selfless Remnants
SupportSupports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
Requires Level 0
Shard Scavenger
ActiveWhile active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Requires Level 0
Shattering Concoction
ActiveConsume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
Requires Level 0
Shattering Palm
ActiveDash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
Requires Level 0
Shattering Roar
ActiveCommand a Skeletal Brute to use a Warcry, Intimidating nearby enemies and Consuming Freeze on enemies and allies to deal damage in an Area around them.
Requires Level 0
Shattering Spite
ActiveStamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
Requires Level 0
Shield Charge
ActiveChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Requires Level 0
Shield Wall
ActiveRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Requires Level 0
Shield Wave
ActiveRequires Level 0
Shock
SupportSupports any skill that Hits enemies, making it more likely to Shock.
Requires Level 0 · 20% Mana Multiplier
Shock Conduction I
SupportSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Requires Level 0 · 20% Mana Multiplier
Shock Conduction II
SupportSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
Requires Level 0 · 20% Mana Multiplier
Shock Rifle
ActiveRequires Level 0
Shock Siphon
SupportSupports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Requires Level 0 · 20% Mana Multiplier
Shockburst Rounds
ActiveRapidly fire charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Can fire a limited number of bolts before needing to reload.
Requires Level 0
Shockchain Arrow
ActiveFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
Requires Level 0
Shocking Leap
SupportSupports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
Requires Level 0
Shockwave Slam
ActiveRequires Level 0
Shockwave Totem
ActiveRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Requires Level 0
Short Fuse I
SupportSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
Requires Level 0 · 15% Mana Multiplier
Short Fuse II
SupportSupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
Requires Level 0 · 15% Mana Multiplier
Shred
ActiveShapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
Requires Level 0
Siege Ballista
ActiveDeploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Requires Level 0
Siege Cascade
ActiveAim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Requires Level 0
Sigil of Power
ActivePlace a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Requires Level 0
Sione's Temper
SupportSupports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Requires Level 0
Siphon Elements
ActiveWhile active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
Requires Level 0
Siphoning Strike
ActiveDash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Requires Level 0
Skeletal Arsonist Minion
ActiveActivate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Requires Level 0
Skeletal Brute Minion
ActiveActivate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
Requires Level 0
Skeletal Cleric Minion
ActiveActivate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Requires Level 0
Skeletal Frost Mage Minion
ActiveActivate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
Requires Level 0
Skeletal Reaver Minion
ActiveActivate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
Requires Level 0
Skeletal Sniper Minion
ActiveActivate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Requires Level 0
Skeletal Storm Mage Minion
ActiveActivate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
Requires Level 0
Skeletal Warrior Minion
ActiveActivate to summon Reviving Skeletal Warriors.
Requires Level 0
Skittering Stone
SupportCreates Skittering Stone Minions from shattered objects created by Supported Skill.
Requires Level 0
Skittering Stone I
SupportSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Requires Level 0
Skittering Stone II
SupportSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Requires Level 0
Skull Throw
ActiveRequires Level 0
Slam
ActiveRequires Level 0
Sling Rock
ActiveRequires Level 0
Slow Potency
SupportSupports any skill, causing inflicted Slows to be more powerful.
Requires Level 0
Small Ball Impact
ActiveRequires Level 0
Small Ball Spit
ActiveRequires Level 0
Smite
ActiveRequires Level 0
Snap
ActiveConsume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Requires Level 0
Snipe
ActiveChannel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
Requires Level 0
Sniper's Mark
ActiveMark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Requires Level 0
Snowball
ActiveRequires Level 0
Snowball Impact
ActiveRequires Level 0
Solar Orb
ActiveCreate a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
Requires Level 0
Sorcery Ward
ActivePassively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
Requires Level 0
Soul Drain
SupportSupports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Requires Level 0
Soul Offering
ActiveSkewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Requires Level 0
Soulrend
ActiveFire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
Requires Level 0
Spar
SupportSupports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Requires Level 0
Spark
ActiveLaunch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Requires Level 0
Spark Nova
ActiveLaunch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Requires Level 0
Spear Dash
ActiveRequires Level 0
Spear of Solaris
ActiveBuild Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Requires Level 0
Spear Stab
ActiveStrike with your Spear.
Requires Level 0
Spear Throw
ActiveHurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Requires Level 0
Spearfield
ActiveStab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Requires Level 0
Spectral Volley
SupportSupports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Requires Level 0 · 20% Mana Multiplier
Spectre: {0}
ActiveSummon the spirit of the bound monster as a Reviving Minion.
Requires Level 0
Spell Cascade
SupportSupports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Requires Level 0
Spell Echo
SupportSupports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
Requires Level 0 · 50% Mana Multiplier
Spell Totem
ActiveConsume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
Requires Level 0
Spellslinger
ActiveWhile active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Requires Level 0
Spike Burst
ActiveRequires Level 0
Spiral Volley
ActiveLoad your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Requires Level 0
Spit
ActiveRequires Level 0
Splinter Totem I
SupportSupports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Requires Level 0 · 20% Mana Multiplier
Splinter Totem II
SupportSupports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Requires Level 0 · 20% Mana Multiplier
Stab
ActiveRequires Level 0
Stab Attack
ActiveRequires Level 0
Staggering Palm
ActiveDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Requires Level 0
Stampede
ActiveCharges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Requires Level 0
Static Shocks
SupportSupports Skills which can Hit enemies. Shocking an enemy with Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
Requires Level 0
Steadfast I
SupportSupports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Requires Level 0 · 10% Mana Multiplier
Steadfast II
SupportSupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Requires Level 0 · 10% Mana Multiplier
Stoicism I
SupportSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Requires Level 0
Stoicism II
SupportSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
Requires Level 0
Stomp
ActiveRequires Level 0
Stomping Ground
SupportSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Requires Level 0
Stomping Ground Shockwave
SupportRequires Level 0
Storm Lance
ActiveThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Requires Level 0
Storm Wave
ActiveSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Requires Level 0
Stormblast Bolts
ActiveAims skyward and fires charged bolts that land around the target location, dealing damage and lodging in the ground for a duration. Detonator Skills will cause these bolts to explode. Can fire a limited number of bolts before needing to reload.
Requires Level 0
Stormcaller Arrow
ActiveFire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
Requires Level 0
Stormchain
SupportSupports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
Requires Level 0
Stormfire
SupportSupports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
Requires Level 0
Streamlined Rounds
SupportSupports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
Requires Level 0 · 20% Mana Multiplier
Strong Hearted
SupportSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Requires Level 0
Stun I
SupportSupports any skill that Hits Enemies, causing it to build up Stun more quickly.
Requires Level 0 · 20% Mana Multiplier
Stun II
SupportSupports any skill that Hits Enemies, causing it to build up Stun more quickly.
Requires Level 0 · 20% Mana Multiplier
Stun III
SupportSupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
Requires Level 0 · 20% Mana Multiplier
Summon Infernal Hound
ActiveActivate to summon a Reviving Infernal Hound which Ignites enemies near it.
Requires Level 0
Summon Minions
ActiveRequires Level 0
Summon Wolf
ActiveThis skill is Triggered when Predator's Mark Activates to Summon a Wolf Minion that follows you as long as it lives.
Requires Level 0
Sunder
ActiveSlam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Requires Level 0
Supercharged Slam
ActiveChannel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Requires Level 0
Supercritical
SupportSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Requires Level 0
SupportAncestralWarriorTotemPlayer
ActiveRequires Level 0
SupportBarrierInvocationPlayer
ActiveRequires Level 0
SupportBlasphemyPlayer
ActiveRequires Level 0
SupportCrossSlashPlayer
ActiveRequires Level 0
SupportElementalInvocationPlayer
ActiveRequires Level 0
SupportFeralInvocationPlayer
ActiveRequires Level 0
SupportFerociousRoarPlayer
ActiveRequires Level 0 · 100% Mana Multiplier
SupportHandOfChayulaPlayer
ActiveRequires Level 0
Supporting Fire
ActiveRecruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.
Requires Level 0
SupportMetaCastCurseOnBlockPlayer
ActiveRequires Level 0
SupportMetaCastFireSpellOnHitPlayer
ActiveRequires Level 0
SupportMetaCastLightningSpellOnHitPlayer
ActiveRequires Level 0
SupportMetaCastOnBlockPlayer
ActiveRequires Level 0
SupportMetaCastOnCharmUsePlayer
ActiveRequires Level 0
SupportMetaCastOnCritPlayer
ActiveRequires Level 0
SupportMetaCastOnDodgePlayer
ActiveRequires Level 0
SupportMetaCastOnElementalAilmentPlayer
ActiveRequires Level 0
SupportMetaCastOnMeleeKillPlayer
ActiveRequires Level 1
SupportMetaCastOnMeleeStunPlayer
ActiveRequires Level 1
SupportMetaCastOnMinionDeathPlayer
ActiveRequires Level 0
SupportMetaDeadeyeMarksPlayer
ActiveRequires Level 0
SupportMetaTotemSpellTotemPlayer
ActiveRequires Level 0
SupportMirageArcherPlayer
ActiveRequires Level 0
SupportMortarCannonPlayer
ActiveRequires Level 0
SupportReapersInvocationPlayer
ActiveRequires Level 0
SupportSpellslingerPlayer
ActiveRequires Level 0
Swift Affliction I
SupportSupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Requires Level 0
Swift Affliction II
SupportSupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Requires Level 0
Swift Affliction III
SupportSupports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Requires Level 0
Swipe
ActiveRequires Level 0
Sword Barrage
ActiveRequires Level 0
Syzygy
SupportSupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Requires Level 0
Tacati's Ire
SupportSupports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Requires Level 0
Tail Slam
ActiveRequires Level 0
Tail Whip
ActiveRequires Level 0
Tame Beast
ActiveConjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Requires Level 0
Tasalio's Rhythm
SupportSupports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.
Requires Level 0
Tawhoa's Tending
SupportSupports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
Requires Level 0 · 10% Mana Multiplier
Tawhoa's Vengeance
SupportDeals Physical Damage in an area, based on Totem Life.
Requires Level 0
Tear
SupportSupports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Requires Level 0 · 10% Mana Multiplier
Tecrod's Revenge
SupportSupports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Requires Level 0
Tectonic Slams
SupportSupports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
Requires Level 0 · 30% Mana Multiplier
Temper Weapon
ActiveChannel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
Requires Level 0
Tempest Bell
ActiveBuild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Requires Level 0
Tempest Flurry
ActivePerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Requires Level 0
Temporal Chains
ActiveCurse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Requires Level 0
Temporal Rift
ActiveWhile active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
Requires Level 0
Thornskin I
SupportSupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Requires Level 0
Thornskin II
SupportSupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Requires Level 0
Thrashing Vines
ActiveSpur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
Requires Level 0
Thrill of the Kill
SupportSupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
Requires Level 0
Thrill of the Kill II
SupportSupports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
Requires Level 0
Thundergod's Wrath
ActiveWhile active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
Requires Level 0
Thunderous Leap
ActiveLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Requires Level 0
Thunderstorm
ActiveConjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
Requires Level 0
Time Freeze
ActiveRelease a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Requires Level 0
Time of Need
ActiveWhile active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
Requires Level 0
Time Snap
ActiveManipulate time, resetting the cooldowns of your other Skills.
Requires Level 0
Tireless
SupportSupports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
Requires Level 0 · 20% Mana Multiplier
Tornado
ActiveCreate a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
Requires Level 0
Tornado Shot
ActiveFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Requires Level 0
Toxic Domain
ActiveCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Requires Level 0
Toxic Growth
ActiveFire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
Requires Level 0
Toxic Rain
ActiveFire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Requires Level 0
Trail of Caltrops
ActiveWhile active, scatters caltrops in your wake when you dodge.
Requires Level 0
Tremors
SupportSupports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
Requires Level 0
Triggered Charged Mark Player
SupportRequires Level 0
Trinity
ActiveBecome attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Requires Level 0
Triple Mortar
ActiveGeneric monster mortar skill. Like Monster Projectile but has an impact effect.
Requires Level 0
Tul's Stillness
SupportSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Requires Level 0 · 20% Mana Multiplier
Tumult
SupportSupports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Requires Level 0
Twister
ActiveWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Requires Level 0
Uhtred's Augury
SupportSupports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Requires Level 0
Uhtred's Exodus
SupportSupports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Requires Level 0
Uhtred's Omen
SupportSupports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Requires Level 0
Unabating
SupportSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Requires Level 0 · 20% Mana Multiplier
Unbending
SupportSupports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
Requires Level 0 · 20% Mana Multiplier
Unbound Avatar
ActiveGain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Requires Level 0
Unbreakable
SupportSupports any skill that you can use, making you harder to Stun while using it.
Requires Level 0 · 10% Mana Multiplier
Undermine
SupportSupports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
Requires Level 0
Unearth
ActiveRaise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
Requires Level 0
Unerring Power
SupportSupports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
Requires Level 0
Unleash
ActiveAugment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Requires Level 0
Unsteady Tempo
SupportSupports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
Requires Level 0 · 10% Mana Multiplier
Untouchable
SupportSupports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Requires Level 0 · 20% Mana Multiplier
Unyielding
SupportSupports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Requires Level 0 · 20% Mana Multiplier
Upheaval I
SupportSupports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.
Requires Level 0
Upheaval II
SupportSupports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
Requires Level 0
Upwelling I
SupportSupports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Requires Level 0
Upwelling II
SupportSupports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Requires Level 0
Urgent Totems I
SupportSupports Skills which create Totems, causing those Skills to place Totems much more quickly.
Requires Level 0
Urgent Totems II
SupportSupports Skills which create Totems, causing those Skills to place Totems much more quickly.
Requires Level 0
Urgent Totems III
SupportSupports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
Requires Level 0
Uruk's Smelting
SupportSupports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Requires Level 0
Uul-Netol's Embrace
SupportSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Requires Level 0 · 20% Mana Multiplier
Valako's Charge
ActiveWhile active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
Requires Level 0
Vanguard I
SupportSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Requires Level 0 · 10% Mana Multiplier
Vanguard II
SupportSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
Requires Level 0 · 10% Mana Multiplier
Varashta's Blessing
SupportSupports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Requires Level 0 · 20% Mana Multiplier
Vaulting Impact
ActiveLeap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
Requires Level 0
Verglas
SupportSupports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Requires Level 0 · 20% Mana Multiplier
Vile Effusion
ActiveFire a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
Requires Level 0
Vilenta's Propulsion
SupportSupports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Requires Level 0
Vine Arrow
ActiveFire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Requires Level 0
Vitality I
SupportSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Requires Level 0
Vitality II
SupportSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Requires Level 0
Void Illusion
ActiveWhile active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Requires Level 0
Volatile Dead
ActiveConsume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
Requires Level 0
Volatile Mote
ActiveRequires Level 0
Volatile Power
SupportSupports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
Requires Level 0
Volatility
SupportSupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Requires Level 0
Volcanic Eruption
ActiveFire molten Projectiles from the struck enemy, which will land nearby dealing Attack damage in an area.
Requires Level 0
Volcanic Fissure
ActiveSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
Requires Level 0
Volcanic Steps
ActiveSlam the ground around you, dealing damage to nearby enemies.
Requires Level 0
Volcano
ActiveUplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
Requires Level 0
Volt
SupportSupports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Requires Level 0 · 20% Mana Multiplier
Voltaic Grenade
ActiveFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Requires Level 0
Voltaic Mark
ActiveMark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Requires Level 0
Vomit
ActiveRequires Level 0
Vomit Ground
ActiveRequires Level 0
Vomit Impact
ActiveRequires Level 0
Vulnerability
ActiveCurse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Requires Level 0
Walking Calamity
ActiveBuild Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
Requires Level 0
War Banner
ActiveWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
Requires Level 0
Warm Blooded
SupportSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Requires Level 0
Wave
ActiveRequires Level 0
Wave of Frost
ActiveFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Requires Level 0
Whirling Assault
ActiveAdvance while hitting enemies around you with a series of spinning Strikes.
Requires Level 0
Whirling Slash
ActivePerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Requires Level 0
Whirlwind Lance
ActiveThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Requires Level 0
Wildfire
SupportSupports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Requires Level 0 · 20% Mana Multiplier
Wildshards I
SupportSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Requires Level 0 · 20% Mana Multiplier
Wildshards II
SupportSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Requires Level 0
Wind Blast
ActiveBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
Requires Level 0
Wind Dancer
ActiveWhile active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Requires Level 0
Wind Serpent's Fury
ActiveConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Requires Level 0
Wind Wave
SupportSupports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Requires Level 0
Window of Opportunity I
SupportSupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.
Requires Level 0
Window of Opportunity II
SupportSupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
Requires Level 0
Wing Blast
ActiveShapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
Requires Level 0
Wither
ActiveChannel a debilitating hex that Withers enemies in the area.
Requires Level 0
Withering Presence
ActiveWhile active, emits an Aura that periodically Withers enemies in your Presence.
Requires Level 0
Withering Touch
SupportSupports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Requires Level 0
Wolf Pack
ActiveActivate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
Requires Level 0
Xibaqua's Rending
SupportSupports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
Requires Level 0 · 15% Mana Multiplier
Xoph's Pyre
SupportSupports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Requires Level 0 · 20% Mana Multiplier
Zap
ActiveTeleport to a target, dealing Lightning Attack Damage.
Requires Level 0
Zarokh's Refrain
SupportSupports Spells that affect an area around you or a target location. Supported Spells echo thrice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
Requires Level 0 · 30% Mana Multiplier
Zarokh's Revolt
SupportSupports Spells you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.
Requires Level 0 · 100% Mana Multiplier
Zenith I
SupportSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.
Requires Level 0 · 20% Mana Multiplier
Zenith II
SupportSupports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
Requires Level 0
Zerphi's Infamy
SupportSupports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly\n increased area of effect.
Requires Level 0